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Machinarium electric puzzle
Machinarium electric puzzle





machinarium electric puzzle

  • In the middle room, get the plunger that's found on the ceiling.
  • (If a puzzle is too difficult, you can abort and retry for a new puzzle layout.) When it is open, you will receive a grapple launcher. The objective is to get all green lights in the middle, although some starting positions may mean it's easier to get the red lights on the outside. This requires solving a puzzle where you rotate rings of green/red lights, but the puzzle is randomized.
  • In the left door, enter 4:45 in the keypad.
  • Go down the stairs and return to the prison rooms on the left.
  • Note the revealed time on the clock, 4:45.
  • In the upper floor, press the light switch next to the door.
  • You may trip over the ball bearings, if so, just return through the doorway you flew from. Exit the hole, use the key on the left lock, and return to the hole.
  • Timed: When the guard is at the target, grab his key, and scatter bullets next to the lock.
  • Timed: While the guard is down, get the bullets from the plate.
  • Activate the chair: when the guard tips back, Josef will push the chair knocking the guard down.
  • Unscrew the floor panel with the broom.
  • Connect it to the broom, and unscrew the floor plate.
  • On the right, use the pipe's handle twice to detach it.
  • Grab the shelf and shake it to get the broom.
  • Use the arm in the hole on the left, then extend the arm through the back hole.
  • Get the toilet paper, combine it with the grass, and give it to the other prisoner.
  • Head towards the light on the left, raise your body, and dry the grass on the light. Exit through the large upper pipe.Īfter a scene where you watch two baddies preparing a bomb, you are thrown into a prison.
  • Press the button again, revert your body shape, and re-enter the cart.
  • Rewire the blue connection, and jump back down.
  • Use the key to unlock the left electrical panel.
  • If too late, you'll safely jump out of the boiler as soon as you enter.
  • When you are pulled up, click on the left platform.
  • If you're too late, press the button again.
  • Timed section: Press the button, bring your body to normal size, and enter the cart.
  • Set the panel to first cycle, then collect, then cycle (that is, down, up, down.).
  • Get the key from the right hand side next to the door.
  • Press red button (in the middle) to open a control panel.
  • Push the railing again for another cart which then brings you into the reactor room. Use the derailed cart to extract wheels then sit on them.
  • Place the spike on the outer rail, and push the railing (which bumps into the switch) to call and derail a cart.
  • Raise your body, jump up, and shimmy to the right.
  • machinarium electric puzzle

    Get the hook and attach it to the railing. Click the red button to adjust the position of the pipe above.

  • Lower your body, and use the control panel next to the door.
  • The bridge was a bit too slippery, but there's still an alternate entry.
  • Extend your body, and pull the cord to call the guard and lower the bridge.
  • Use the bulb and cone on Josef to wear them.
  • Dump the blue paint in the white paint bucket, and dip the cone in as well.
  • Get the traffic cone, and toss the other cones to the side.
  • Only the police can enter, but a disguise can word easily. Toss the string to the pole, to collect your arm.Įntrance to the city is blocked by a checkpoint.
  • Walk over to the pole, and activate it to push it.
  • Walk to the spool, and get the string from the spool.
  • Get the magnet, then attach it to the string.
  • To collect it, extend your body, grab the doll, and give it to the rodent.
  • You may speak with the rodent to learn that you need to find a doll.
  • Use the robot head to connect it to the body.

    machinarium electric puzzle

  • Use the bathtub twice, then use your body twice.
  • Josef is dumped into the scrap yard, and needs to reassemble himself.







    Machinarium electric puzzle